Defense of the Temple (MZTM-EN007) - Maze of the Master 1st Edition
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Defense of the Temple (MZTM-EN007) - Maze of the Master 1st Edition

Defense of the Temple (MZTM-EN007) - Maze of the Master 1st Edition

null / Normal Spell
SPELL
Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions "Temple of the Kings", you can also use face-up monsters your opponent controls as material. If you control "Temple of the Kings": You can banish this card from your GY; add 1 "Dangers of the Divine" from your Deck to your hand. You can only use this effect of "Defense of the Temple" once per turn.
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Defense of the Temple (MZTM-EN007) - Maze of the Master 1st Edition

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Defense of the Temple (MZTM-EN007) - Maze of the Master 1st Edition

null / Normal Spell
SPELL
Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions "Temple of the Kings", you can also use face-up monsters your opponent controls as material. If you control "Temple of the Kings": You can banish this card from your GY; add 1 "Dangers of the Divine" from your Deck to your hand. You can only use this effect of "Defense of the Temple" once per turn.

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null / Normal Spell
SPELL
Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions "Temple of the Kings", you can also use face-up monsters your opponent controls as material. If you control "Temple of the Kings": You can banish this card from your GY; add 1 "Dangers of the Divine" from your Deck to your hand. You can only use this effect of "Defense of the Temple" once per turn.