
Electro, Assaulting Battery (Extended Art) (SPM-260) - Marvel's Spider-Man Foil
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
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From $6.36
Electro, Assaulting Battery (Extended Art) (SPM-260) - Marvel's Spider-Man Foil—
$6.36
Electro, Assaulting Battery (Extended Art) (SPM-260) - Marvel's Spider-Man Foil
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
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Product Information
Shipping & Returns
Shipping & Returns
Description
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add R.
When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.











