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Invoked Mechaba (Quarter Century Secret Rare) (RA04-EN279) - Quarter Century Stampede 1st Edition
Invoked Mechaba (Quarter Century Secret Rare) (RA04-EN279) - Quarter Century Stampede 1st Edition
Machine / Fusion / Effect Monster
LIGHT
9
2500 / 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
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From $0.44
Original: $1.46
-70%Invoked Mechaba (Quarter Century Secret Rare) (RA04-EN279) - Quarter Century Stampede 1st Edition—
$1.46
$0.44Invoked Mechaba (Quarter Century Secret Rare) (RA04-EN279) - Quarter Century Stampede 1st Edition
Machine / Fusion / Effect Monster
LIGHT
9
2500 / 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
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Description
Machine / Fusion / Effect Monster
LIGHT
9
2500 / 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.











