\n","image":["https://img.gamethree.shop/images/product/ripples-of-potential-eoc-077-commander-edge-of-eternities-1.jpg"],"sku":"ripples-of-potential-eoc-077-commander-edge-of-eternities","brand":{"@type":"Brand","name":"Game 3"},"offers":{"@type":"AggregateOffer","lowPrice":0.22,"highPrice":0.44,"priceCurrency":"USD","availability":"https://schema.org/InStock","url":"https://gamethree.shop/products/ripples-of-potential-eoc-077-commander-edge-of-eternities","offerCount":5}}
Ripples of Potential (EOC-077) - Commander: Edge of Eternities
HomeStore

Ripples of Potential (EOC-077) - Commander: Edge of Eternities

Ripples of Potential (EOC-077) - Commander: Edge of Eternities

Instant
Rare
null/null
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Select Condition
From $0.22

Original: $0.73

-70%
Ripples of Potential (EOC-077) - Commander: Edge of Eternities

$0.73

$0.22

Ripples of Potential (EOC-077) - Commander: Edge of Eternities

Instant
Rare
null/null
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Product Information

Shipping & Returns

Description

Instant
Rare
null/null
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)