Saitama (018) (UEPR/OPM-1-018) - Union Arena Promotion Cards Foil
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Saitama (018) (UEPR/OPM-1-018) - Union Arena Promotion Cards Foil

Saitama (018) (UEPR/OPM-1-018) - Union Arena Promotion Cards Foil

Character
Hero
Yellow
Y
[Get] Add this card to your hand.
5
2
10000
Play this character set to active onto your field.
This character must attack if able.
[Damage (2)] (When this character attacks and deals direct damage, deal 2 damage instead.)
This character cannot be removed from the field by your opponent's abilities.
[Activate: Main] [Once Per Turn] Place one "Saitama" card from your hand into your sideline. If you do, this character gains [Impact (1)] until the end of the turn.
[When Attacking] This character remains set to resting the next time it would be switched to active.
Select Condition
From $1.97

Original: $6.58

-70%
Saitama (018) (UEPR/OPM-1-018) - Union Arena Promotion Cards Foil

$6.58

$1.97

Saitama (018) (UEPR/OPM-1-018) - Union Arena Promotion Cards Foil

Character
Hero
Yellow
Y
[Get] Add this card to your hand.
5
2
10000
Play this character set to active onto your field.
This character must attack if able.
[Damage (2)] (When this character attacks and deals direct damage, deal 2 damage instead.)
This character cannot be removed from the field by your opponent's abilities.
[Activate: Main] [Once Per Turn] Place one "Saitama" card from your hand into your sideline. If you do, this character gains [Impact (1)] until the end of the turn.
[When Attacking] This character remains set to resting the next time it would be switched to active.

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Description

Character
Hero
Yellow
Y
[Get] Add this card to your hand.
5
2
10000
Play this character set to active onto your field.
This character must attack if able.
[Damage (2)] (When this character attacks and deals direct damage, deal 2 damage instead.)
This character cannot be removed from the field by your opponent's abilities.
[Activate: Main] [Once Per Turn] Place one "Saitama" card from your hand into your sideline. If you do, this character gains [Impact (1)] until the end of the turn.
[When Attacking] This character remains set to resting the next time it would be switched to active.