
Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment)
Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
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World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Equip
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Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Equip
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Description
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Equip











