Spirit Poacher (DUAD-EN080) - Duelist's Advance 1st Edition
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Spirit Poacher (DUAD-EN080) - Duelist's Advance 1st Edition

Spirit Poacher (DUAD-EN080) - Duelist's Advance 1st Edition

null / Continuous Trap
TRAP
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;
• Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.
• Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.
If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.
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From $0.22

Original: $0.73

-70%
Spirit Poacher (DUAD-EN080) - Duelist's Advance 1st Edition

$0.73

$0.22

Spirit Poacher (DUAD-EN080) - Duelist's Advance 1st Edition

null / Continuous Trap
TRAP
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;
• Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.
• Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.
If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.

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Description

null / Continuous Trap
TRAP
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;
• Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.
• Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.
If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.

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