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Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY
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Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY

Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY

Mythic
null/null
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


//


Esper Terra


(As this saga enters and after your draw step, add a lore counter.)


[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


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Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY

$2.92

$0.88

Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY

Mythic
null/null
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


//


Esper Terra


(As this saga enters and after your draw step, add a lore counter.)


[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


Flying

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Mythic
null/null
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


//


Esper Terra


(As this saga enters and after your draw step, add a lore counter.)


[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


Flying