Union Hangar (Quarter Century Secret Rare) (RA04-EN270) - Quarter Century Stampede 1st Edition
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Union Hangar (Quarter Century Secret Rare) (RA04-EN270) - Quarter Century Stampede 1st Edition

Union Hangar (Quarter Century Secret Rare) (RA04-EN270) - Quarter Century Stampede 1st Edition

null / Field Spell
SPELL
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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From $0.22

Original: $0.73

-70%
Union Hangar (Quarter Century Secret Rare) (RA04-EN270) - Quarter Century Stampede 1st Edition

$0.73

$0.22

Union Hangar (Quarter Century Secret Rare) (RA04-EN270) - Quarter Century Stampede 1st Edition

null / Field Spell
SPELL
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

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Description

null / Field Spell
SPELL
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

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